
Excerpt from Amiga Format issue 2
RICK DANGEROUS
FIREBIRD £29.99 Joystick
The man with the hat, the silly grin, the little legs and the pointy stick is here, and this time he’s brought his gun. Stamp collector and part-time explorer Rick was searching for the lost Goolu tribe when he crashed his plane in the Amazon. He was grabbed by the Goolus and taken to their temple, from which he must now escape. This side-on viewed platform game is full of puzzles, timing problems, nasty tricks and. . . fun. Armed only with a six-shooter, a fistful of dynamite and a pointy stick, Rick works his way through the temple collecting treasure for points and either avoiding or destroying the Goolu guards, Most of the guards follow strict patrol paths, so it’s often just a timing problem, but some guards who ‘home in’ on Rick can be a little trickier to dispose of. Fortunately, guards only prove deadly if you actually touch them, in which case you lose one of an initial six lives. Most can be disposed of from a distance, but ammunition is limited and boxes with fresh supplies are few and far-between. If you should run out of bullets, you can always use the dynamite, though this is best saved for blowing up blocks that conceal secret tunnels and piles of rubble that obstruct the path. Nothing can be taken for granted on the trek through the temple. Get too close to some blocks and nasty spikes spring out: move too slowly along a platform and nasty stone heads spit spears: jump too late or too early over a chasm and you’ll fall to the bottom of a spike-covered pit. Nine times out of ten you’ll be killed by an entirely unforeseeable trap, but with progress further into the game you’ll start to recognise the danger signs and learn to take evasive action where and when necessary. The temple is large, but with several restart points so you don’t need to go all the way through it every time. Rick’s next adventure is in an Egyptian pyramid where things are similar if slightly more puzzle-oriented. A final expedition takes Rick to an enemy fortress, which is very tricky to negotiate. For an old-style platform game, Rick D is fun to play. The puzzles are tricky and the gameplay is very satisfying. With lots of trial and error and a bit of concentration you’ll solve each puzzle eventually, and have lots of fun along the way.
• Andy Smith
OVERALL 89%

Advert for Xenon 2 megablast game
Year of publication: 1989
Games reviewed in this mag:
- Basketball
- Champ
- Fire brigade
- Foft
- Grand Prix circuit
- High Steel
- Indiana Jones and the last crusade
- Kult
- License to Kill
- Phobia
- Rick Dangerous
- Sleeping Dogs Lie
- Xybots
Other features:
- Amiga A590 hard disk review
- Video studio review
- The dream machine.. designing the perfect computer for the next Amiga
- DTP software special: Shakespeare, City Desk, Pagesetter
Games tips hints and cheats for:
- Wicked
- Football director 2
- Denaris
- Microprose soccer
- Foft
Contents of cover disk
Gemini Wings demo, icon meister, spread sheet program, plus art gallery of bitmap pictures created on the Amiga
Click here to download Amiga Format issue 2
Click here to download the coverdisk ADF (not currently available)